Factual reference
A compact explanation of available equipment and talent relationships, without recommendations or invented gameplay values.
Affix legality
Every relationship below comes from the available game data. Missing combinations are not filled in.
Rarities
- Damaged
- Common
- Rare
- Excellent
- Epic
- Legendary
- Holy
Socket families
- Universal
- Agate
- Amethyst
- Moonstone
- Peridot
Wine allowances
- Mortal Tonic2 affix slots · 1 per affix
- Hero's Ale4 affix slots · 1 per affix
- Warblood6 affix slots · 2 per affix
- Gods' Brew8 affix slots · 2 per affix
Fixed affixes stay attached to their equipment. Socket choices use each item's ordered socket list and that socket's compatible gem list. Wine adds only the entries and per-affix limit declared for the selected Wine.
Browse equipmentPublished gameplay rules
These entries repeat the accepted rules in this release snapshot. They do not select equipment, talents, or a play style.
Active equipment count for affix budgets
An affix budget uses 8 active equipment pieces: 5 armor pieces, necklace, ring and the currently active weapon. The inactive second weapon does not contribute.
Affix-level capacity per equipment item
Each active equipment item contributes 1/2/3/4 affix levels at Green/Blue/Epic/Legendary rarity respectively.
The invariant held for every audited live weapon, armor and jewelry row in the pinned snapshot.
Full loadout affix budgets with Wine Level 2
With 8 active equipment pieces and Wine Level 2, total affix-level budgets are Green 12, Blue 20, Epic 28 and Legendary 36.
A Blue total of 30 is impossible under this eight-piece active-loadout model.
Wine Level 2 affix contribution
Wine Level 2 provides four affix slots with a per-affix limit of one: four distinct +1 affix contributions, not +4 to one affix.
Aegis level scaling and breakpoint
Aegis grants +15 Defence per level. Levels 5-7 also grant one total +2.5% Physical Resistance effect.
The +2.5% effect starts at level 5; it is not added again at levels 6 or 7.
Stoic level scaling and heal breakpoint
Below 50% HP, Stoic grants 1.1% Physical and Magic Resistance per level. At levels 5-7 it also restores 15% Max HP below 30%, with a 120-second cooldown.
Tenacious level scaling and breakpoint
Tenacious grants +1.8% Max Health per level. Levels 5-7 also grant one total +7.5% Healing effect.
Blackarrow Bow loadout slots
Bow has 3 equipped skill slots and a separate 3-slot ammunition loadout.
Do not collapse ammunition into the ordinary skill count and do not report 2+2.
Seer Catalyst and Mace loadout slots
Catalyst and Mace each have 5 skill slots: 3 special slots and 2 common slots; the fifth slot unlocks at class level 5.
Sorcerer Staff loadout slots
Staff has 6 skill slots: 3 school-specific slots and 3 common slots; the sixth slot unlocks at class level 5.
Withered Knight specialization slot rule
Greatsword or Polearm & Shield has 3 skill slots only with its matching specialization talent; the opposite weapon is reduced to 1 slot.
The Greatsword and Polearm & Shield specialization talents are mutually exclusive.
Selection rules
Talent pages preserve game order. A choice rule is shown only when it is available in the game data.
Page order
Pages retain their game page number, and every page retains its ordered group list.
Node order
Each group retains the exact game node sequence used by the interactive rings.
Choice relations
49 nodes name prerequisites and 27 name mutually exclusive talents.
Available formulas
Only formulas marked available for this game build are listed. Unavailable formulas are omitted rather than approximated.
- Block Damage MultiplierAvailable reference
- Blood Feast RecoveryAvailable reference
- Blood Feast Self-DamageAvailable reference
- Conduit Magic Ball HealingAvailable reference
- Divine HealingAvailable reference
- Critical Multiplier after Critical ResistanceAvailable reference
- Skill Base DamageOpen Build results
- Damage Reduction after Defence PenetrationAvailable reference
- Damage Reduction from DefenceAvailable reference
- Dodge Energy Recharge and Dodge FrequencyAvailable reference
- Dodges Available over TimeAvailable reference
- Effective HealthOpen Build results
- Breakaway Hits to Arm from ZeroAvailable reference
- Mace Heavy Attack Life LeechAvailable reference
- Mead HealingAvailable reference
- Physical Damage after MitigationAvailable reference
- True Damage SplitAvailable reference
- Scatter Shoot Stun DurationAvailable reference
- Springhorn HealingAvailable reference
Calculator availability
This list comes from the shared calculator registry. It does not run a calculation or infer a calculator from an affix.
Skill Damage Lab
Quoted midpoint and measured low-high unmitigated, non-critical estimates for one hit per skill; animation, actual hit count, runtime timing and damage per second are excluded.
Effective Health
Class base health and defence, an optional equipment loadout, defensive affix levels and player-supplied resistance scenarios.
Elusive
Authored cost reduction and the class dodge window at the published pre-reduction cost; effective reduced cost and cooldown timing are unavailable.
Energy
Published upfront skill costs in the selected order; regeneration, cooldowns and runtime timing are not included.