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Effective Health

How much damage a class can absorb with a loadout and defensive affixes — physical and magical.

Base Health618Base Defence50Items0 of 8Affixes0
Armour rarity preset
A preset picks, per slot, the usable item of that rarity with the most Defence, then the most Health. Change any slot afterwards.
What is included

The class base Health and Defence, the Health and Defence of every selected item, the resistance scenario you enter, and the five defensive affixes at the levels you set — all read from the game data and run through the same Source-owned calculator that Build Studio uses.

Stoic applies its resistance below 50% Health. The headline figure weights both states by that threshold, exactly as the published formula does, and adds the level-five restore once. The two states are shown on their own so you can see the fight above the threshold and the fight at or below it separately; both are the resistance only, because the restore needs less Health still and that figure is not published for this build.

Unyielding counts the distinct attackers you enter up to its stack cap. Brotherhood is a party aura: its Defence counts for you while it is held. Blocking, gems, Wine and item affixes are not included here; Build Studio applies them to a whole build.

Affix levels and results

AegisIncrease Defense. Upon reaching a certain level, increase Physical Resistance.
0/7

Not active.

TenaciousIncreases Maximum Health. Upon reaching a certain level, increases Healing.
0/7

Not active.

StoicWhen Health is below the listed threshold, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below the listed threshold, restore Health. Cooldown: the listed duration.
0/7

Not active.

UnyieldingEach time you take damage from a different enemy, you gain Physical Resistance and Magic Resistance for the listed duration. Entering combat refreshes this duration. Stacks up to 2 times. Upon reaching a certain level, the maximum stacks increase to 4.
0/7

Not active.

BrotherhoodWhile alive, grants increased Defense to yourself and allies. If multiple team members have this affix, only the highest-level affix takes effect. Upon reaching a certain level, grants increased Attack to yourself and allies.
0/7

Not active.

Physical EHP650.5
Magical EHP650.5
Loadout values
ValueResult
Health618
Defence50
Physical Resistance0%
Magic Resistance0%
Physical EHP650.5
Magical EHP650.5
Where it comes from

Mercenary starts from 618 Health and 50 Defence; each selected item adds its own Health and Defence. Affix values are the published per-level figures; the damage reduction follows the game’s defence formula.

Whole build

Gems, Wine, fixed item affixes and talents are applied in Build Studio, whose Results tab runs this calculator on the complete build.

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