Each level’s reduction is read from the game data for this build. The dodge window divides the class Dodge Energy pool and recovery rate by the published Dodge Energy cost. Dodge cooldown and the reduced cost stay out until their inputs are available.
Elusive
How much cheaper each dodge becomes at every supported Elusive level.
Elusive level
What is included
The authored Dodge Energy cost reduction for each Elusive level, and the dodge window the selected class sustains from its published Dodge Energy pool, recovery rate and dodge cost.
The dodge window uses the Dodge Energy cost before any reduction, so it does not change with the Elusive level. Counts for a held Elusive level are not shown: the reduced cost is not available in this build, and dividing by a value that is not published would be an invented number. Dodge cooldown and recovery timing are still unavailable.
Result
Dodge Energy cost reduction−0%Elusive 0
| Window | Value |
|---|---|
| Dodges from a full pool | 3.5 |
| Seconds to recover one dodge | 5s |
| Seconds to refill an empty pool | 17.5s |
| Dodges in a fight of this length | 3.5 |
| Level | Reduction |
|---|---|
| Level 0 | −0% |
| Level 1 | −4% |
| Level 2 | −8% |
| Level 3 | −12% |
| Level 4 | −16% |
| Level 5 | −20% |