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Energy

Choose a skill sequence to see its upfront Energy cost and the remaining pool.

Vitality level
Vitality raises Maximum Energy. It does not change what a skill costs.
What is included

The starting Energy pool, the Maximum Energy each Vitality level adds, and the unconditional upfront Energy cost of every chosen skill, subtracted in the order you chose.

A cast is never blocked at zero: the balance continues below zero and is marked as Overdraft. A cost that is not published stays out of every total instead of being counted as zero, and the exact balance stops at that cast.

Energy regeneration between casts, Overdraft duration, cooldowns, and talent variants that change a cost are not included, because their inputs are not available here.

Result

Energy this combination costsno cast is chosen yet
Energy left afterwards100nothing has been cast yet
Base Energy100From Vitality+0Starting pool100

Choose the skills you want to cast. Each cast subtracts its published upfront cost from the pool.

Where it comes from

Mercenary starts from 100 Maximum Energy in this build, and each Vitality level adds the Maximum Energy published for that level. Every cast subtracts the unconditional upfront cost published for that skill.

Whole build

Build Studio keeps the same arithmetic on the build you assembled, with the Vitality level your gear, gems and Wine actually supply.

Open Build Studio