Talents
Browse each class in the game page, group, and node order, then open the interactive talent layouts when you want to select nodes.
Talent groups and nodes
Pages, groups, and nodes follow the game ordering. Prerequisites and mutually exclusive choices appear only when they are available.
Mercenary3 pages
Page 1
Mercenary: Iron Will
Available at level 9
Steel SkullIncrease Critical Damage Resistance.
Indomitable WillStack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.
Resilient BodyAfter a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.
Sword and Shield: Weapon Mastery
Available at level 2
Sword EdgeSword attacks from skills also grant 1 stack of Sword Tip on hit.
Mutually exclusive with Shield Buildup
Blade ChargeWhile in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.
Requires Sword Edge
Stacking BladeThe number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.
Requires Blade Charge
Shield BuildupSword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press and to consume 1 stack of Momentum and unleash Shockwave Strike.
Mutually exclusive with Sword Edge
Perfect DefenseAfter Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Block has a lower base Energy cost in trio mode. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.
Requires Shield Buildup
Block Damage BoostAll Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed.
Requires Perfect Defense
Sword and Shield: Block Mastery
Available at level 6
Sturdy ShieldSuccessful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.
OpportunistIncrease Movement Speed during Block.
Shield Strike TauntHitting enemies with a shield attack briefly taunts them. This effect has a cooldown.
Sword and Shield: Shield Dash Enhancement
Available at level 5
Rising to the ChallengeAfter successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.
Absolute PunishmentThe last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.
Cooldown -3 s
Sword and Shield: Whirling Cut Enhancement
Available at level 3
FearlessThe Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.
Energy cost 30 Energy · Cooldown 10 s · Energy cost 15 Energy · Cooldown, playing solo 12 s · Energy cost 15 EnergyMutually exclusive with Foresight
Whirling EdgeGain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
Requires Fearless
ForesightThe Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.
Cooldown 15 s · Energy cost 15 Energy · Cooldown, playing solo 18 s · Energy cost 15 EnergyMutually exclusive with Fearless
Whirling TechniqueAfter a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.
Requires Foresight
Sword and Shield: Stonebreaker Slash Enhancement
Available at level 4
Stonebreaker CounterAfter Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.
Mutually exclusive with Sudden Edge
Feral AttackStonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time.
Energy cost 35 Energy · Cooldown, playing solo 16 sRequires Stonebreaker Counter
Sudden EdgeStonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.
Cooldown 12 s · Energy cost 35 Energy · Cooldown, playing solo 16 sMutually exclusive with Stonebreaker Counter
Stonebreaker EdgeGain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
Requires Sudden Edge
Page 2
Sword and Shield: Shield Slam Enhancement
Available at level 7
BounceShield Slam can be quickly cast while blocking with the shield raised.
Cooldown 18 s · Damage multiplier 1.223 · Energy cost 25 Energy
Raging Earth ShakeIncreases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.
Requires Bounce
Will to SurviveEach enemy hit by Shield Slam adds 3 stacks of Indomitable Will.
Requires Bounce
Hammer: Weapon Mastery
Available at level 2
UnstoppableWhen triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.
Requires Hammer of Convergence
Hammer of ConvergenceAfter a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.
Relentless AdvanceYou can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.
Damage multiplier 1.829 · Damage multiplier 1.054 · Energy cost 15 EnergyRequires Unstoppable
Hammer: Consecutive Attacks
Available at level 2
Shield BreakHammer normal attacks deal increased damage and additional damage to shields.
Combo Energy RecoveryLanding consecutive Hammer attacks recovers Energy.
Requires Shield Break
Titan Hammer StrikeWhen the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. hits accumulate 1 Stun stack, while and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.
Requires Combo Energy Recovery
Hammer: Hammer Dash Enhancement
Available at level 5
DashIncreases the dash distance of Hammer Dash.
Super Armor ArmamentGain Super Armor while casting Hammer Dash.
Hammer: Hammer Spin Enhancement
Available at level 3
Steel SanctuaryExtends the duration of Hammer Spin's Super Armor effect.
Endless WhirlwindIncrease the rotation speed, Movement Speed, and turning speed of Hammer Spin.
Cooldown 10 s · Damage multiplier 1.179 · Damage multiplier 0.6943 · Energy cost 12 Energy
Hammer: Earthshaker Enhancement
Available at level 7
Leap StepYou can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
Thunderous HammerWhen a charged attack hits, it reduces the cooldown of Earthshaker.
Cooldown -3 sRequires Leap Step
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Hammer: Skullcrusher Enhancement
Available at level 4
Dynamic ChargeYou can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
Skullcrushing EchoWhen a charged attack or skill hits, it reduces the cooldown of Skullcrusher.
Cooldown -3 sRequires Dynamic Charge
Iron-Clad BodySkullcrusher on Lv.1 Charge grants Super Armor during casting.
Hammer: Warhammer Sling Enhancement
Available at level 10
Rock ScatterWarhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.
Powerful Rock SlingWarhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.
Cooldown 10 s · Energy cost 30 EnergyRequires Rock Scatter
Woodling Expert
Available at level 10
RegularWoodling merchants will offer you a discount during matches.
Woodling BaneGreatly increases damage dealt to Returner Woodlings.
Swift ExitAllows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
Way of Gylden Hunt
Available at level 12
Greed is GoodIncreases Gyldenblod gained.
Monster HunterIncreases damage dealt to monsters but reduces damage dealt to Gyldhunters.
Death SenseAllows you to sense the corpses of other Gyldhunters.
Gyldenmist ToleranceIncreases resistance to the Gyldenmist, slowing the rate of Gyldening.
Sorcerer2 pages
Page 1
Supreme Arcane
Available at level 2
Stardust ArcanaHold to skip the chanting phase while consuming more Energy. This effect has a cooldown.
Requires Chant Guard
Chant GuardIncreases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent's casting phase also benefits from this effect). This effect has a cooldown.
Mutually exclusive with Masterful Technique
Elemental SurgeAfter triggering Elemental Arcana, gain Surge for a period of time. While Surge is active, casting elemental spells consumes Surge. If a spell that consumes Surge hits an enemy, it immediately triggers Elemental Arcana. This effect has a cooldown.
Damage multiplier 0.1275 · Damage multiplier 0.01657 · Damage multiplier 0 · Damage multiplier 0.1785Requires Elemental Arcana
Elemental ArcanaElemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark. Thunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. Fire: Continuously deals Magic Damage to enemies for a period of time. Ice: Inflicts Frozen on enemies for a period of time. Fire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete.
Damage multiplier 0.1275 · Damage multiplier 0.01657 · Damage multiplier 0 · Damage multiplier 0.1785Requires Masterful Technique
Masterful TechniqueIncrease Movement Speed after casting an Elemental Magic.
Mutually exclusive with Chant Guard
Stardust ReversalWhile Stardust Arcana is on cooldown, each skill cast reduces its remaining cooldown by a certain amount.
Requires Stardust Arcana
Element: Ice
Available at level 4
Deep Frost EmbraceReduces the base Energy cost of Deep Freeze.
Cooldown 10 s · Damage multiplier 0.4722 · Energy cost 30 Energy
Arcane ChargeReduces the base cooldown of Crystal Icebolt and increases its maximum duration.
Cooldown 24 s · Damage multiplier 0.2747 · Energy cost 5 Energy · Cooldown 18 s
Element: Fire
Available at level 3
Summon FlamebladeFlameblade deals a portion of damage as True DMG.
Cooldown 7 s · Energy cost 20 Energy
Rapid FlamestrikeFire Bolt deals partial True Damage. Fire Bolt does not benefit from this effect when chanting is incomplete.
Damage multiplier 0.363 · Energy cost 18 Energy
Element: Lightning
Available at level 6
Furious ThunderReduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 2 times.
Damage multiplier 0.9205 · Energy cost 18 Energy · Damage multiplier 0.3852
Lightning BreathEach enemy hit by Thunderstorm Sigil reduces its remaining cooldown.
Cooldown -5 s
Thunder RoarHitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time.
Cooldown -10 s · Cooldown -0.5 s
Stardust: Illusion
Available at level 8
Storm ImpactReduces the dodge distance of enemies hit by Stardust Tempest.
Unending TorrentStardust Torrent can be guided into a stronger stage.
Damage multiplier 0.2554 · Energy cost 20 Energy
MemorizationIncreases the Chanting Speed of Gravitational Vortex.
Cooldown 18 s · Damage multiplier 1.335 · Energy cost 25 Energy · Damage multiplier 0.4
Stardust: Quench
Available at level 5
No EscapeIncreases the damage area of Meteor Charm. Meteor Charm does not benefit from this effect when chanting is incomplete.
Damage multiplier 0.3771 · Damage multiplier 1.242 · Energy cost 25 Energy
Speed Seal TouchStar Shock knocks back enemies and reduces their Movement Speed.
QuagmireDuring Rockblast preparation, reduces the Movement Speed of all enemies within range.
Cooldown 18 s · Damage multiplier 1.87 · Energy cost 25 Energy · Damage multiplier 0.4
Swift StrikeMeteor Impact can now knock up enemy players in Super Armor state, but its base cooldown is increased.
Cooldown 21 s · Damage multiplier 0.8823 · Energy cost 25 Energy · Damage multiplier 0.4
Page 2
Way of Discipline 1
Available at level 7
Unobstructed PassageForbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time.
Cooldown 25 s · Energy cost 15 Energy
Divine SpeedIncrease Movement Speed while Shadow Veil is active.
Cooldown 45 s · Energy cost 20 Energy
All-Seeing InsightIncreases the maximum uses of Eye of Insight.
Cooldown 30 s · Energy cost 10 Energy
HurricaneIncreases the knockback distance of Cryptic Cyclone.
Cooldown 18 s · Damage multiplier 0.3759 · Energy cost 10 Energy
Way of Discipline 2
Available at level 12
Exhilarated StrideIncreases the Chanting Speed for Phantom Step while increasing its cooldown.
Cooldown 25 s · Energy cost 15 Energy · Cooldown 45 s
Enhanced WardReduces the base cooldown of Cryptic Ward.
Energy cost 25 Energy
Enhanced ShieldIncreases the duration of Arcane Armor.
Cooldown 30 s · Energy cost 15 Energy
Vitality HealRestore Energy while Mistwalk is active.
Cooldown 20 s
Handy Technique
Available at level 9
Survival InstinctWhen Energy is low, increases Energy Recovery Speed.
Flexible CastingIncreases Movement Speed while chanting.
Vitality ChantDodging does not interrupt chanting. This effect has a cooldown.
EtherealJumping does not interrupt chanting.
Woodling Expert
Available at level 10
RegularWoodling merchants will offer you a discount during matches.
Woodling BaneGreatly increases damage dealt to Returner Woodlings.
Swift ExitAllows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
Way of Gylden Hunt
Available at level 12
Greed is GoodIncreases Gyldenblod gained.
Monster HunterIncreases damage dealt to monsters but reduces damage dealt to Gyldhunters.
Death SenseAllows you to sense the corpses of other Gyldhunters.
Gyldenmist ToleranceIncreases resistance to the Gyldenmist, slowing the rate of Gyldening.
Blackarrow2 pages
Page 1
Swift Shot
Available at level 8
Colossal PowerIncrease Charging Speed for shooting.
Full DrawIncreases the Damage Multiplier of fully drawn arrows.
Tactical AdjustmentsIncreases Movement Speed when shooting.
Nimble Evade
Available at level 7
PursuerAfter hitting an enemy with a shot, increase Movement Speed for a period of time.
Rapid BarrageIncreases the Damage Multiplier of quick shots.
Pursuit MarkEnemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.
Battle Hardened
Available at level 2
Measured PaceWhen carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.
Mutually exclusive with Battle-fed
MarksmanFully-drawn arrows will home in on enemies near the crosshairs.
Requires Measured Pace
Dodge Power ShotChanges roll into dodge and unlocks Dodge Power Shot. Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.
Damage multiplier 0.1775Requires Marksman
Battle-fedWhen carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.
Mutually exclusive with Measured Pace
Lasting PainAfter hitting an enemy with a shot, increases the duration of all active debuffs on that enemy.
Requires Battle-fed
Dodge Rapid ShotChanges roll into dodge and unlocks Dodge Rapid Shot. Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.
Damage multiplier 0.1775 · Damage multiplier 0.7508 · Damage multiplier 0.3474Requires Lasting Pain
Archer's Arrow Enhancement 1
Available at level 3
Lightning SpreadIncreases the chaining range of the lightning generated by a fully drawn Lightning Arrow.
AstoundIncreases the knockback distance of fully drawn Concussive Arrows.
SepsisIncreases the Damage Multiplier of fully charged Splatter Arrow's splash.
Archer's Arrow Enhancement 2
Available at level 11
Long ShotFully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.
Blood InfectionUpon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.
Mighty Archer
Available at level 5
Focus FireRapid Arrows increase the Damage Multiplier with each hit on the same enemy.
Unstoppable EdgeSky Piercer's Physical Damage is partially converted to True Damage.
Cooldown 20 s · Damage multiplier 2.101 · Energy cost 30 Energy
Powerful ScattershotAfter Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.
Page 2
Hunter's Arrow Enhancement 1
Available at level 6
ShockwaveAfter Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.
LacerationEnemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.
Power InfusionIncreases the effective range of Featherlight Arrows.
Hunter's Arrow Enhancement 2
Available at level 12
NeurotoxinAfter Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.
LingeringIncreases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.
Predator's Stealth
Available at level 10
Steady StealthAttacks received during Shadow Step's Stealth no longer remove Stealth.
Cooldown 45 s · Energy cost 12 Energy
Heightened SensesIncreases the number of uses for Predator's Senses and reduces its base cooldown.
Cooldown 60 s · Energy cost 5 Energy
Bomb Engineering
Available at level 9
Crippling PainEnemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
Cold InfusionFrostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.
Woodling Expert
Available at level 10
RegularWoodling merchants will offer you a discount during matches.
Woodling BaneGreatly increases damage dealt to Returner Woodlings.
Swift ExitAllows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
Way of Gylden Hunt
Available at level 12
Greed is GoodIncreases Gyldenblod gained.
Monster HunterIncreases damage dealt to monsters but reduces damage dealt to Gyldhunters.
Death SenseAllows you to sense the corpses of other Gyldhunters.
Gyldenmist ToleranceIncreases resistance to the Gyldenmist, slowing the rate of Gyldening.
Shadowstrix3 pages
Page 1
Sneak Arcana
Available at level 2
Shadow StrideWhile in Stealth, your Movement Speed is increased when moving toward enemies within a certain range.
Mutually exclusive with Frequency Shift
Lurking BlowExiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period.
Requires Shadow Stride
Frequency ShiftExiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay. The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth.
Mutually exclusive with Shadow Stride
Element of SurpriseAfter exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time.
Requires Frequency Shift
Accumulated Damage Arcana
Available at level 6
Battle FrenzyAfter hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times. At maximum stacks, additionally grants Physical Piercing.
Mutually exclusive with Wound Buildup
Wound BuildupWhen hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 8 stacks, it detonates and deals True Damage to the target.
Damage multiplier 0.35Mutually exclusive with Battle Frenzy
Common: Stealth Enhancement 1
Available at level 6
AmbushWhile in Stealth, you cannot be detected and will not make any sound if not moving.
BloodthirstKilling an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy.
Common: Stealth Enhancement 2
Available at level 8
HasteEach time you enter Stealth or Shadow Veil, your Movement Speed is greatly increased for a short duration.
Sleight of HandWhile in Stealth, interactions won't break Stealth, but the interaction speed will be slower.
Swift SneakSneak allows you to quickly enter a Stealth state.
Cooldown 25 s
Dual Blades: Advantage Buildup
Available at level 8
Heavy Strike MasteryPursuit Strike no longer consumes Energy, but this effect has a cooldown.
LightweightWhen performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation.
Deep ChargeFlurry Strike can now be charged up to 2 times. Lv.2 Charge: Increases Damage Multiplier and dash distance.
Damage multiplier 1.22 · Damage multiplier 1.524 · Damage multiplier 0.8198 · Energy cost 20 Energy
Poison Crow Mark Enhancement
Available at level 5
DepletionAfter Poison Crow Mark hits, it applies Healing Block for a period of time.
Sneak PrepPoison Crow Mark recovers a certain amount of Energy upon hitting enemies.
Sensory PoisonAfter Poison Crow Mark hits, impair their vision and hearing for a period.
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Dagger: Smoke Bomb Enhancement
Available at level 10
Forbidden MiasmaWithin the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area.
Cooldown 30 s · Energy cost 20 Energy
Wound InfectionWithin the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive.
Cooldown 30 s · Energy cost 20 Energy
Dagger: Flash Stride Enhancement
Available at level 5
Charge-UpFlash Stride can be held to charge up twice, and this skill's Energy cost is reduced. However, the dash distance is reduced when not charged. Lv.1 Charge: Slightly increases Damage Multiplier and dash distance. Lv.2 Charge: Increases Damage Multiplier and dash distance.
Damage multiplier 1.068 · Damage multiplier 1.452 · Cooldown 18 s · Damage multiplier 0.5626 · Energy cost 20 Energy · Cooldown 18 s · Cooldown, playing solo 22 s
ExcitementWhen Flash Stride hits, you recover Energy for each enemy hit.
Dagger: Shadow Strike Enhancement
Available at level 4
NimbleWhen the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced.
Ambush MomentumCasting Shadow Strike increases Physical Damage for a period of time.
Dagger: Shadow Wheel Slash Enhancement
Available at level 3
Ankle CutAfter Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time.
All or NothingShadow Wheel Slash consumes more Energy but deals increased Physical Damage.
Energy cost 30 Energy · Energy cost 20 Energy · Energy cost 20 Energy
Shadow SlashEach hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy.
Dual Blades: Bloody Blade Dance Enhancement
Available at level 2
Bloodthirst FrenzyAfter hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy.
Mutually exclusive with Shadow Dance
Shadow DanceBloody Blade Dance can be quickly activated after a Dodge. Using Bloody Blade Dance this way temporarily halts dodge energy recovery.
Damage multiplier 1.519Mutually exclusive with Bloodthirst Frenzy
Wild SlashSword Aura from Bloody Blade Dance recovers Energy upon hitting enemies.
Requires Bloodthirst Frenzy
Ascetic TechniqueHitting enemies with Fang Rush or Bloody Blade Dance removes negative effects that prevent dodge energy recovery and additionally recovers Energy.
Requires Shadow Dance
General: Swift Footwork
Available at level 9
Combat EuphoriaAfter hitting an enemy, increase Movement Speed for a period of time.
Stance RecoveryWhen Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale
Page 3
Dual Blades: Spinning Slash Enhancement
Available at level 4
UnstoppableGain Super Armor for a short time when casting Spinning Slash.
AftereffectUpon casting Spinning Slash, increase Physical Damage for a period of time.
Crow Storm Enhancement
Available at level 5
BlackoutEnemies hit multiple times by Crow Storm are stunned. Players already stunned only take damage and do not accumulate Crow Storm stacks.
Cooldown 25 s · Damage multiplier 0.06118 · Energy cost 20 Energy
Enhanced Crow SwarmIncreases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm.
Cooldown 25 s · Damage multiplier 0.06118 · Energy cost 20 Energy
Dual Blades: Phantom Shift Enhancement
Available at level 7
Teleport BlessingAfter casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period.
Free MovementAfter casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast.
Dual Blades: Inspiring Impale Enhancement
Available at level 3
Breath ControlInspiring Impale no longer consumes Energy.
Cooldown 10 s · Energy cost 20 Energy · Cooldown, playing solo 15 s
TetanusAfter Inspiring Impale hits, it applies Healing Block for a period of time.
Woodling Expert
Available at level 10
RegularWoodling merchants will offer you a discount during matches.
Woodling BaneGreatly increases damage dealt to Returner Woodlings.
Swift ExitAllows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
Way of Gylden Hunt
Available at level 12
Greed is GoodIncreases Gyldenblod gained.
Monster HunterIncreases damage dealt to monsters but reduces damage dealt to Gyldhunters.
Death SenseAllows you to sense the corpses of other Gyldhunters.
Gyldenmist ToleranceIncreases resistance to the Gyldenmist, slowing the rate of Gyldening.
Seer4 pages
Page 1
Art of Offense and Defense
Available at level 2
ReshapeIf a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.
Mutually exclusive with Potent Wounding
Ebb and FlowHold to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.
Damage multiplier 0.7088 · Damage multiplier 0.2087 · Damage multiplier 0.2788Requires Reshape
Potent WoundingHold to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.
Damage multiplier 0.7088 · Damage multiplier 0.2087 · Damage multiplier 0.2788Mutually exclusive with Reshape
Enhanced TrackingAfter firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.
Requires Potent Wounding
Path of Asceticism
Available at level 9
SustainThe enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.
Miraculous HealingIncreases the healing bonus.
Self-PreservationGain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.
Potent SanctuaryIncreases shield strength and additionally increases shield strength based on Magic Damage.
Guardian Rune
Available at level 11
EfficiencyReduces the duration of the Healing Rune but increases the Health recovery rate.
Fortified GuardIncreases the shield value provided by the Shelter Rune.
ShelterStealth persists for a period after leaving the Stealth Rune's area.
LeverageAllied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.
Counter Rune
Available at level 6
SynergyWhile within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.
Damage multiplier 0.2087
RigidityEnemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.
DecelerateEnemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.
Damage multiplier 0.4579
Rune VulnerabilityWhen enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.
Damage multiplier 0.7088
Healing Art Enhancement
Available at level 5
Deep HealingHealing Art recovers additional Health based on the target's missing Health.
PurifyHealing Art removes all debuffs with remaining duration from the target.
Death Ward Enhancement
Available at level 7
Page 2
Psionic Shield Enhancement
Available at level 5
Quick ChantReduces the chanting time of Psionic Shield.
RetributionWhen the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.
Cooldown 60 s
Blinding Rune Enhancement
Available at level 4
ElationAfter the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.
Cooldown 20 s
Vision PlunderEnemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.
Cooldown 20 s
Wind Surge Enhancement
Available at level 3
PropelSuccessfully casting Wind Surge increases your Movement Speed for a period of time.
Powerful WindIncreases the knockback distance of Wind Surge.
Cooldown 20 s · Damage multiplier 0.4774
Opportunist StrikeEnemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.
Zeal Enhancement
Available at level 2
InexhaustibleContinuously gain Curse Mana during Zeal.
Cooldown 27 sMutually exclusive with Ferocity
ObsessionIncreases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.
Requires Inexhaustible
InfusionImmediately recovers a large amount of Curse Mana upon entering Zeal.
Requires Obsession
FerocityGain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.
Cooldown 27 sMutually exclusive with Inexhaustible
RelentlessDealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.
Requires Ferocity
Divine PowerAttacks during Zeal grant increased Curse Mana.
Requires Relentless
Paralysis Curse Enhancement
Available at level 7
ExtractParalysis Curse recovers a certain amount of Curse Mana upon hitting enemies.
ElectrocutionWhile Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.
Cooldown 20 s
Impact Sigil Enhancement
Available at level 4
Internal InjuryImpact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.
MasteryImpact Sigil recovers a certain amount of Curse Mana upon hitting enemies.
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Shapeshift Enhancement
Available at level 3
Thorn Sigil Enhancement
Available at level 5
Pain ReliefGain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.
BindingWhen enemy players are within the range of Thorn Sigil, their dodge distance is reduced.
Enchantment Enhancement 1
Available at level 6
BloodlustWhen your Health is below a certain percentage of your Maximum Health, increases the healing of [Rune: Drain].
Cutting Pain[Rune: Sweep] deals partial True Damage.
Deep CorruptionIncreases the healing reduction effect caused by [Rune: Corruption] and its duration.
Enchantment Enhancement 2
Available at level 11
Way of Discipline
Available at level 9
Emergency AidGain a certain amount of Curse Mana after using Breakaway.
Battle-fedImmediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.
Shield BreakWhen attacking enemies with a shield, deals increased damage.
Woodling Expert
Available at level 10
RegularWoodling merchants will offer you a discount during matches.
Woodling BaneGreatly increases damage dealt to Returner Woodlings.
Swift ExitAllows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
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Way of Gylden Hunt
Available at level 12
Greed is GoodIncreases Gyldenblod gained.
Monster HunterIncreases damage dealt to monsters but reduces damage dealt to Gyldhunters.
Death SenseAllows you to sense the corpses of other Gyldhunters.
Gyldenmist ToleranceIncreases resistance to the Gyldenmist, slowing the rate of Gyldening.
Withered Knight3 pages
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Knight: Weapon Specialization
Available at level 5
Greatsword SpecializationWhen wielding a Greatsword, you can equip one additional skill, but the Polearm and Shield has one skill slot disabled.
Mutually exclusive with Endless Flow, Polearm and Shield Specialization
Endless FlowIncreases Skill Cooldown Speed.
Mutually exclusive with Greatsword Specialization, Polearm and Shield Specialization
Polearm and Shield SpecializationWhen wielding a Polearm and Shield, you can equip one additional skill, but the Greatsword has one skill slot disabled.
Mutually exclusive with Greatsword Specialization, Endless Flow
Greatsword: Core Archetype
Available at level 2
CrimeExecute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.
Mutually exclusive with Reprieve
Bad KarmaWither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.
Requires Crime
LegacyWhen enemies affected by Wither die, you recover a small amount of Health. The recovery amount increases based on the number of debuffs linked to the target's Wither state, and is further increased if the target is a player. This effect does not apply when equipped with a Polearm and Shield.
Requires Bad Karma
ReprieveWither no longer explodes immediately when executed by a Greatsword; instead, it triggers an area explosion after a brief delay with increased damage.
Mutually exclusive with Crime
Collective PunishmentThe area explosion from Wither executed by a Greatsword reapplies Wither to all affected enemies.
Requires Reprieve
Auto ExecutionWither applied by a Greatsword now automatically executes itself when its duration ends, and the Wither status can no longer be refreshed. However, the explosion from the automatic execution does not apply Wither to affected enemies.
Requires Collective Punishment
Knight: Martial Arts 1
Available at level 9
Lasting JudgmentGreatly increases the duration for which the weapon remains fully charged with Judgment energy.
MomentumAfter Breakaway, the weapon is instantly fully charged with Judgment energy.
Righteous CreedA successful execution briefly increases Physical Damage.
Knight: Martial Arts 2
Available at level 8
Seize OpportunityAfter casting any Greatsword skill, press to branch into Pursuit.
Damage multiplier 1.542 · Damage multiplier 0.8505 · Energy cost 30 Energy · Energy cost 30 Energy
Sacred BodyIncreases Magic Resistance.
Greatsword: Parry Enhancement
Available at level 4
Tactical PrepA successful parry greatly reduces this skill's remaining cooldown once.
UnstoppableBranched counterattacks after a successful parry grant Super Armor.
Greatsword: Withering Mark Enhancement
Available at level 7
Instant WitherWithering Mark can immediately execute enemies affected by Wither. (If the target is not inflicted with Wither, Wither will be applied first.)
Cooldown 12 s · Damage multiplier 0.5597 · Energy cost 20 Energy
ImpalementWithering Mark can pass through enemies to hit more targets, and its knockback effect is enhanced.
Cooldown 12 s · Damage multiplier 0.5597 · Energy cost 20 Energy
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Greatsword: Radiant Retribution Enhancement
Available at level 3
Long RangeRadiant Retribution's displacement distance is increased.
WhiplashThe final strike of Radiant Retribution can execute enemies affected by Wither.
Greatsword: Breakthrough Charge Enhancement
Available at level 6
Greatsword: Thorn Guide Enhancement
Available at level 10
Joint PierceEnemies pulled by Thorn Guide have reduced Movement Speed for a period of time.
Grappling HookThorn Guide can interact with the environment (e.g., ground, walls) to pull yourself toward them for rapid movement.
Polearm and Shield: Core Archetype
Available at level 2
Rising MoraleCompleting a Polearm and Shield skill cast (once its key effect triggers) increases the charge level of Charged Dash by 1 for a short duration.
Momentum ShiftAllows up to 2 dodges while raising the shield during Charged Dash (consumes Dodge Energy). Each dodge executed during this time increases the charge level of Charged Dash by 1.
Requires Rising MoraleMutually exclusive with Counter-Impact
Shield Wall SlamDodging forward while raising the shield during Charged Dash grants Super Armor, increases the dash distance, and deals damage, while also executing enemies affected by Wither.
Requires Momentum Shift
Counter-ImpactCasting a Polearm and Shield skill enhances the shield bash of the next Charged Dash. Upon hitting the first enemy, it triggers an energy explosion that damages nearby enemies.
Damage multiplier 0.2411Requires Rising MoraleMutually exclusive with Momentum Shift
Brute ForceEnhances the explosion triggered by Counter-Impact's shield bash, knocking back other units near the primary target and applying a Slow effect to all enemies within the area for a set duration.
Requires Counter-Impact
Polearm and Shield: Spear Barrage Enhancement
Available at level 6
Endless FlowYou can hold Spear Barrage to continuously consume Energy and increase the number of rapid thrusts.
Cooldown 12 s · Damage multiplier 1.596 · Energy cost 10 Energy
BuildupEvery two rounds of rapid thrusts from Spear Barrage increases the charge level of Charged Dash.
Requires Endless Flow
Polearm and Shield: Javelin Thrust Enhancement
Available at level 5
Javelin: Heavy KickThe sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen.
Damage multiplier 0.7961
Javelin: StunEnemies knocked back by the heavy kick are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.
Requires Javelin: Heavy Kick
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Polearm and Shield: Rainbow Piercer Enhancement
Available at level 4
Crushing ForceHitting an enemy with Rainbow Piercer grants Super Armor for a set duration. This effect triggers only once per cast.
Fight to the DeathRainbow Piercer can continuously push a small-sized unit (player or mob) forward. The pushed unit cannot use Breakaway, though the Energy cost of the skill increases while pushing. Units in a special state (such as Super Armor or Frozen) cannot be pushed.
Cooldown 12 s · Damage multiplier 0.938 · Energy cost 15 EnergyRequires Crushing Force
Polearm and Shield: Sacred Bulwark Enhancement
Available at level 7
Defensive ShiftDuring Sacred Bulwark, you can move and slowly turn.
UnbreakableSacred Bulwark drastically increases the durability of the energy barrier, allowing it to withstand attacks with higher impact.
Polearm and Shield: Intervene Enhancement
Available at level 10
GuardianThe radius for Intervene to apply a Shield is increased.
Swift VanguardIntervene also grants an additional boost to the ally's Movement Speed.
Requires Guardian
SuccorTargeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact.
Requires Swift Vanguard
Polearm and Shield: Breaker Shield Bash Enhancement
Available at level 3
Off-BalanceAttacks from Breaker Shield Bash apply a Slow effect.
FocusCompresses the attack width of Breaker Shield Bash while greatly increasing its range, additionally applying an effect that reduces the enemy's dodge distance.
Cooldown 15 s · Energy cost 20 EnergyRequires Off-Balance
Woodling Expert
Available at level 10
RegularWoodling merchants will offer you a discount during matches.
Woodling BaneGreatly increases damage dealt to Returner Woodlings.
Swift ExitAllows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
Way of Gylden Hunt
Available at level 12
Greed is GoodIncreases Gyldenblod gained.
Monster HunterIncreases damage dealt to monsters but reduces damage dealt to Gyldhunters.
Death SenseAllows you to sense the corpses of other Gyldhunters.
Gyldenmist ToleranceIncreases resistance to the Gyldenmist, slowing the rate of Gyldening.