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Four focused tools

Pick a question.
See the answer.

Start with the decision you need to make. Each calculator keeps its inputs, result and known limits together.

01 / Offence

Skill Damage

Compare the measured flat-hit range for a selected skill sequence.

Set
  • Class and weapon
  • Gear and affixes
  • Skill sequence
  • Combat conditions
What the result excludes

Results are unmitigated, non-critical estimates for one hit per skill. Animation timing, actual hit count and damage per second are not inferred.

Open Skill Damage

02 / Defence

Effective Health

See how much physical and magical damage your selected setup can survive.

Set
  • Class
  • Equipment
  • Resistance
  • Defensive affixes
What the result assumes

The tool combines published class, equipment and affix values with the resistance scenarios you supply. It does not invent missing mitigation rules.

Open Effective Health

03 / Mobility

Elusive

Inspect Elusive cost reduction and the published dodge window for a class.

Set
  • Elusive level
  • Class
  • Weapon
  • Fight duration
What remains unavailable

The authored reduction and pre-reduction dodge cost are shown. Effective reduced cost and cooldown timing remain unavailable.

Open Elusive

04 / Resources

Energy

Add skills in order and check their combined upfront Energy cost.

Set
  • Class
  • Weapon
  • Vitality
  • Ordered skills
What the result excludes

The result uses published upfront skill costs. Regeneration, cooldowns and runtime timing are not included.

Open Energy