Back to all affixesEvery level
The value each level states. An effect that only begins at a later level has no cell before it.
| Level | Health Threshold | Magic Resistance | Physical Resistance | Cooldown | Health Regeneration |
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| 1 | 50% | 1.1% | 1.1% | 120 | — |
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| 2 | 50% | 2.2% | 2.2% | 120 | — |
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| 3 | 50% | 3.3% | 3.3% | 120 | — |
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| 4 | 50% | 4.4% | 4.4% | 120 | — |
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| 5 | 50% | 5.5% | 5.5% | 120 | 15% |
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| 6 | 50% | 6.6% | 6.6% | 120 | 15% |
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| 7 | 50% | 7.7% | 7.7% | 120 | 15% |
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Gems that raise it
Each gem raises the affix by the listed levels, up to the highest level above.
| Gem | Socket | Tier | Levels |
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| Fortitude Onyx | Agate | 1 | 1 |
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| Aegis: Stalwart Agate | Agate | 2 | 1 |
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| Bulwark·Endurance Agate | Agate | 2 | 1 |
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| Fortitude · Battlebond Agate | Agate | 2 | 1 |
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| Fortitude · Brawl Agate | Agate | 2 | 1 |
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| Fortitude · Fervor Agate | Agate | 2 | 1 |
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| Fortitude · Fighting Spirit Agate | Agate | 2 | 1 |
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| Fortitude · Focus Agate | Agate | 2 | 1 |
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| Fortitude · Ranged Ward Agate | Agate | 2 | 1 |
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| Fortitude · Skycleave Agate | Agate | 2 | 1 |
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| Fortitude·Endurance Agate | Agate | 2 | 1 |
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| Iron Helm · Fortitude Agate | Agate | 2 | 1 |
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| Fortitude Amethyst | Amethyst | 1 | 1 |
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| Fortitude · Fighting Spirit Purple Rhomb Stone | Amethyst | 2 | 1 |
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| Fortitude · Rage Purple Rhomb Stone | Amethyst | 2 | 1 |
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| Fortitude: Battle Will Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Fortitude: Curse Resist Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Fortitude: Fervor Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Fortitude: Pierce Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Fortitude: Pursuit Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Fortitude: Ranged Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Fortitude: Vitality Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Fortitude·Resilience Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Fortitude·Unyielding Purple Rhomb Gem | Amethyst | 2 | 1 |
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How this affix is handled
What the game data states about this, for the build shown in the header.
- Active equipment count for affix budgetsAn affix budget uses 8 active equipment pieces: 5 armor pieces, necklace, ring and the currently active weapon. The inactive second weapon does not contribute.
- Affix-level capacity per equipment itemEach active equipment item contributes 1/2/3/4 affix levels at Green/Blue/Epic/Legendary rarity respectively.The invariant held for every audited live weapon, armor and jewelry row in the pinned snapshot.
- Full loadout affix budgets with Wine Level 2With 8 active equipment pieces and Wine Level 2, total affix-level budgets are Green 12, Blue 20, Epic 28 and Legendary 36.A Blue total of 30 is impossible under this eight-piece active-loadout model.
- Wine Level 2 affix contributionWine Level 2 provides four affix slots with a per-affix limit of one: four distinct +1 affix contributions, not +4 to one affix.
- Stoic level scaling and heal breakpointBelow 50% HP, Stoic grants 1.1% Physical and Magic Resistance per level. At levels 5-7 it also restores 15% Max HP below 30%, with a 120-second cooldown.