Back to all affixesEvery level
The value each level states. An effect that only begins at a later level has no cell before it.
| Level | Duration | Magic Damage | Physical Damage | Defence Penetration |
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| 1 | 3 | 0.4% | 0.4% | — |
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| 2 | 3 | 0.8% | 0.8% | — |
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| 3 | 3 | 1.2% | 1.2% | — |
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| 4 | 3 | 1.6% | 1.6% | — |
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| 5 | 3 | 2% | 2% | 2.5% |
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| 6 | 3 | 2.4% | 2.4% | 2.5% |
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| 7 | 3 | 2.8% | 2.8% | 2.5% |
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Gems that raise it
Each gem raises the affix by the listed levels, up to the highest level above.
| Gem | Socket | Tier | Levels |
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| Warspirit Amethyst | Amethyst | 1 | 1 |
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| Battle Spirit: Battle Will Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Fortitude: Battle Will Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Hotblood·Battle Zeal Purple Rhombus Stone | Amethyst | 2 | 1 |
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| Pursuit·Zeal Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Ranged·Zeal Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Skycleave·Battle Zeal Purple Rhombus Stone | Amethyst | 2 | 1 |
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| Tenacity · Battle Will Purple Rhombus Stone | Amethyst | 2 | 1 |
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| Unyielding · Battle Will Purple Rhombus Stone | Amethyst | 2 | 1 |
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| Wrath·Battle Zeal Purple Rhombus Stone | Amethyst | 2 | 1 |
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| Zeal·Curseward Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Zeal·Vitality Purple Rhomb Gem | Amethyst | 2 | 1 |
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| Warspirit Moonstone | Moonstone | 1 | 1 |
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| Aegis Fervor Moonstone | Moonstone | 2 | 1 |
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| Fervor · Craft Moonstone | Moonstone | 2 | 1 |
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| Fervor · Curseward Moonstone | Moonstone | 2 | 1 |
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| Fervor · Haste Moonstone | Moonstone | 2 | 1 |
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| Fervor · Seamless Moonstone | Moonstone | 2 | 1 |
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| Fury Fervor Moonstone | Moonstone | 2 | 1 |
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| Light·Fervor Moonstone | Moonstone | 2 | 1 |
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| Unity Fervor Moonstone | Moonstone | 2 | 1 |
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| Unyielding Zeal Moonstone | Moonstone | 2 | 1 |
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| Ward·Fervor Moonstone | Moonstone | 2 | 1 |
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| Zeal Burst Moonstone | Moonstone | 2 | 1 |
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How this affix is handled
What the game data states about this, for the build shown in the header.
- Active equipment count for affix budgetsAn affix budget uses 8 active equipment pieces: 5 armor pieces, necklace, ring and the currently active weapon. The inactive second weapon does not contribute.
- Affix-level capacity per equipment itemEach active equipment item contributes 1/2/3/4 affix levels at Green/Blue/Epic/Legendary rarity respectively.The invariant held for every audited live weapon, armor and jewelry row in the pinned snapshot.
- Full loadout affix budgets with Wine Level 2With 8 active equipment pieces and Wine Level 2, total affix-level budgets are Green 12, Blue 20, Epic 28 and Legendary 36.A Blue total of 30 is impossible under this eight-piece active-loadout model.
- Wine Level 2 affix contributionWine Level 2 provides four affix slots with a per-affix limit of one: four distinct +1 affix contributions, not +4 to one affix.